I truly don't care where you went to school or your experience. I care about one thing:
Are you creative and have an eye for humor design?
If yes, you're hired.
what you'll work on
Create what the game looks like: characters, environment, props, mood.
We're going for a stylized look that blends goofy and serious.
our game concept
A roleplaying simulator where you can play different roles: robbers, cops, bartender, etc.
If you don't know what roleplay is, then check out Garry's Mod, FiveM, or any roleplaying game.
At the root, it's cops vs. robbers.
Robbers craft illegals, sell, make money, commit crimes, and expand. Police counter them.
Here are generated concept images. This isn't how our game will look. It's just to give you a quick example:



click an image to enlargeswipe for more · tap to enlarge
work details
- Fully remote
- Work your own hours
- Paid per milestone/asset guide: 50% upfront, 50% on delivery
- Short-term or long-term, depending on your availability
we're not another game studio
I want to be upfront about how we work because it's not how most studios work.
There's no 9-5, no weekly meetings, and no manager breathing down your neck.
I don't care when you work or what time you wake up. All I care is that the work gets done, you hit your deadlines, and you communicate.
Some days you may work like crazy. Other days you barely work at all.
Both are fine as long as things keep moving.
Prioritize taking care of your health. Go outside, turn off your phone, play, and spend time with your family.
Most people sacrifice health and happiness for work. That's how you end up hating your life.
We know because it happened to us on our first game.
That same philosophy is why we want to keep the studio small.
continue reading collapse
My brother and I used to believe big games require big teams.
Then we saw Schedule 1.
A solo developer built an entire game that beat most AAA titles.
Same thing with Minecraft, Garry's Mod, Stardew Valley, Hollow Knight.
The most innovative games usually have small teams.
And now AI allows small teams to move even faster.
But I want to be very clear about something:
We're using AI to make our team better, not to replace you.
We aren't going to hire you, have you build makRP, then replace you with AI or cut you loose when the game ships.
That's dumb.
A lot of studios are mass laying off their development teams. You may be wondering if the same thing could happen here.
I can't promise anyone a job forever. Nobody can. But what I can say is this:
We're keeping our team small from day one and only hiring people who want to work with us long-term. There shouldn't be layoffs because:
- the game needs constant updates
- we'll develop other games after makRP
- the team is intentionally small so there's nobody to cut
If you're great at what you do, work well with us, and we're making enough money to keep building games, we want you building the next one.
Our rule is simple:
Do great work and we'll pay you more.
When the game makes money, you get paid more through performance-based bonuses.
I've always hated when a company make millions and keeps everyone's pay exactly the same.
Also, if you create a system and make it much better than we asked for, you should be paid more for it.
Speaking of pay, we are funding makRP entirely out of pocket.
No investors, publishers, or whatever shark tank bullshit nowadays.
I'm sick of watching these guys take over a studio, strip out everything that made the game fun, and pack it full of microtransactions just to maximize profit.
Fuck that.
We'd rather risk our own money and build the game we dreamed of making.
Growing up we played DarkRP for hours and had some of the best moments of our lives. It's the one game we wished someone made a standalone for.
So we're making it.
If this sounds like the kind of studio you want to help build, come work with us.
↓apply
- Submit application
- We'll send you a short test
- After completing, we'll review it (~1 week)
- If you're hired: we sign paperwork and get to work.
- If you're not: I'll tell you. I've always disliked companies that leave people hanging.
I try to be as upfront as possible. If something feels off, walk away. I'm not here to steal your work or waste time.